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  • The Great Big GTA IV thread (Merged Threads)

    if you stop to smell the roses, says a Rockstar representative."If you're not in a rush and you answer the phone when it rings, it'll take about 100 hours to complete," said a spokesman when speaking to VideoGamer about the upcoming Grand Theft Auto 4.

    "It's harder to distinguish between main and side missions - there are loads of both. But there are more main missions than side missions," they added.
    GTA 4 will make heavy use of the phone to call in jobs, set up dates, arrange side missions, and access online multiplayer, reports VideoGamer. Additionally, Rockstar said there will be no demo for the game before its April 29 release on for Xbox 360 and PS3.
    http://www.gamepro.com/news.cfm?article_id=164948
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  • #2
    Re: GTA IV to take 100 hours to complete

    Sony really, really wants me to buy a damn PS3... I don't know how much longer I can hold out.

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    • #3
      Re: GTA IV to take 100 hours to complete

      Originally posted by Jazzman View Post
      Sony really, really wants me to buy a damn PS3... I don't know how much longer I can hold out.
      MS wants you to buy a 360 more, they paid for additional content on GTAIV to get you...
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      • #4
        Re: GTA IV to take 100 hours to complete

        Geez... This game is going to be EPIC.

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        • #5
          GTA IV hands on

          The game sounds amazing!

          http://kotaku.com/373773/gta4-hands+...world-is-yours

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          • #6
            Rundown of GTAIV multiplayer

            Kotaku has done a great rundown of the multiplayer aspect of GTAIV. for more info, hit the link.

            http://kotaku.com/376220/hands-on-wi...-city-of-chaos

            was happy to find that Grand Theft Auto has most definitely not jumped the shark. I was initially disappointed when I discovered that my expectations, no matter how unreasonable, that GTA4 would let you play through the entire campaign with a friend weren't to be met. But that was short lived.
            The sheer level of customization in the game, the wild variety of play, and the unsurpassed size of the maps made the lack of a full co-op campaign seem like an afterthought.
            To start playing a multiplayer game you bring up Nikko's cell phone in the single player campaign and, using the in-phone menu, select multiplayer. So you can drop into one of these sessions whenever you want.
            While you can't play as Nikko, the campaign's main character, you can customize your own character, creating someone by choosing male or female and then selecting among four different heads, four torsos, four legs and several types of glasses and hats.
            All but one of the multiplayer modes supports up to 16 players. (The co-op missions only support up to four.) The host has an amazing array of options that they can control. While setting up a game, the host can choose to modify the routine, like respawn times, weapon selections and friendly fire, or the unusual, like the time of day, the weather, how heavy the traffic is or how many people are on the street. You can even control police presence in your matches.
            While the game allows you to select parts of the map to play in, choosing specific boroughs, smaller neighborhoods, or areas like the airport, it doesn't prevent players from roaming the entire city during any given match. Instead the respawns and weapon drops only occur in those areas.
            While the high level of customization adds a lot to the experience, I was just as wowed by some of the little things built into multiplayer, like the ability for players waiting in a lobby to turn on their radio and listen to GTA's soundtrack.
            Deathmatch
            My first experience with GTA 4 multiplayer was deathmatch and team deathmatch.
            Instead of winning with kill counts, both of these modes look at your cash total to see who won the match. Cash is earned by killing members of the other team and you can get extra cash by darting out to collect the money they drop when they die.
            The controls were solid, as I've mentioned before, but what made this deathmatch feel so different was that it felt like it was taking place in a living, breathing world. People were walking around, there were cars to be stolen. You can actually load up a car with your entire team and try to drive-by the other team mates. You could even, if you felt like it, take off to parts unknown, areas on the map nowhere near where the action was taking place.
            Deathmatch was fun, and the added twist of an open world and a huge map, definitely upped the value, but it was still deathmatch.
            Cops N Crooks
            The next mode we played was Cops N Crooks, a variation on your typical deathmatch mode where you have to find and take out the bad guys.
            The team playing as cops can see the crooks on their radar, but the the crooks can only see the escape point on the map and don't know where the cops are until it's almost too late. The mode has two derivations: In All for One you need to kill the boss, played by one of the crooks. In One for All everyone has just one life and once the crooks are dead the cops win.
            There were some really nice touches to the game that made this stand out from some of the other modes I've played in shooters. For instance as the bad guys, you can give each other waypoints on the live map, allowing one player to drive and another to navigate.
            We also played matches were the bad guys split up into two groups, doubling the chance for the boss to get away because we weren't sure which group he was with.
            Lots of fun, plenty of potential, especially when you factor in that this all still takes place in GTA's open world.
            GTA Race
            This was the mode I least wanted to play, but came in as one of my favorites to mess around with. Imagine Mario Kart in a real world, with real cars. Now add machine guns, pistols, rocket launchers, molotov cocktails, in fact every weapons in GTA. Now, let people get out of their cars and do whatever they want to win, or prevent other people from winning. Wow, just wow.
            This mode lets the host choose vehicle types before a race, the race course, time limit and number of laps. Sure the game has checkpoints, and you need to hit them, or most of them, to complete a lap, but being the fastest doesn't get close to guaranteeing a win.
            In our introduction to the mode, myself and Newsweek's N'gail Croal were burning around the course, which I believe took place near GTA's Central Park, when we came to a stone archway we absolutely had to go through to complete the lap. Problem was, there were cars, lots of cars blocking our way. By the time I had assessed the situation, one of the other players ran up to me and killed me at the wheel.
            The race quickly devolved into a deathmatch until we realized that Croal had nosed his car through the wreckage and was burning through the laps. In another race, this one taking place at an airport complete with moving planes, I didn't bother trying to speed through the course and instead clamored on top of an airport gangway with a rocket launcher and just waited. When people came by I blew up their cars. Meanwhile Rockstar's Jeronimo Barrera was taking great pleasure trying to mow down Croal in what looked like a golf cart.
            From what I played of it, GTA Race could easily be a standalone game, something that would occupy a gamer's attention for months.
            Hangman's NOOSE
            The final mode we played was probably the most impressive. Hangman's NOOSE is Rockstar's answer to a story-driven campaign mode. Instead of allowing players to complete chunks of the single player campaign with a friend, the developers decided to create side missions, featuring ancillary characters, that can be played as a group with a total of four people.
            Rockstar declined to say how many of these co-op missions the game will ship with, but I'd think it would come with more than the one and I'd bet that the 360 DLC will be all about this mode.
            The mission we played was Hangman's NOOSE. In it you're asked to rescue a crime boss from an army of police who are picking him up on the runway of the airport. The missions started out on the runway and as we shot it out with cops, two more armored SWAT trucks drove up, unloading more and more cops.
            The first play through was pretty succinct, we grabbed the armored truck, got the boss in it and tore across the city to our extraction point while the city's entire police force mobilized to stop us.
            The second play through didn't go nearly as well.
            A Rockstar developer took the wheel of the armored car again, and another rode shotgun. Croal hopped into the back to shoot at pursuing cops. I opted to swipe a helicopter that was on the runway and followed the wagon as it entered the interstate, trying to gun down the stream of cop cars in pursuit.
            Then it happened: Croal was shot. The hit didn't kill him, but it did knock him from the truck which continued to speed toward the drop off point. Soon Croal was surrounded by cops on the middle of an interstate. I turned my chopper around and told Croal I was coming for him. Landing the copter in a nearby clearing, I got out to try and find Croal, but he had snatched a car and was already out of the police infested area.
            I ran back to my copter only to find its rotors had been snapped off during my crap landing next to a copse of trees. The whole thing ended with me being gunned down by a phalanx of cops as I ran down the interstate toward the distant extraction point, and the whole team losing.
            The missions was actually very straight forward, lacking almost completely in narrative and pretty short, but that works in GTA IV. It works because the game, especially in the multiplayer modes, seems to be providing you a way to create your own experiences.
            I could replay Hangman's NOOSE a dozen times and not get tired of it, mostly because each time through created a different experience. It's so open ended that they story you play, as with single player, often seems like your own.
            I've certainly not played enough of Grand Theft Auto IV to being able to say whether the game will live up to mounting expectations, but I can certainly say that Rockstar hasn't been caught resting. This game, and it's unusual and varied take on multiplayer gaming isn't packed with obvious innovations, but it still manages to innovate where it counts most: In storytelling.
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            • #7
              GTA IV launch to be the biggest of all time

              I cannot wait for this game to come out.

              http://www.gamespot.com/news/6189326...ewstop;title;8

              Report: GTAIV 'poised' to make $400M in one week

              Sources "close to" Take-Two Interactive tell Variety that presell figures indicate the darkly comic PS3/360 crime spree will have the biggest debut of all time.

              By Tor Thorsen, GameSpot Posted Apr 15, 2008 6:01 pm PT

              There's no question that Grand Theft Auto IV will have a massive debut. How massive, exactly? Today, Variety predicted that the Rockstar Games title could be the biggest entertainment-property launch of all time when it goes on sale worldwide on April 29 for the Xbox 360 and PlayStation 3.
              The Hollywood trade claims that "sources close to publisher Take-Two Interactive," which owns Rockstar Games, have been tracking how many units of GTAIV they have presold to retailers. According to said sources, the publisher believes that 6 million units of the Rockstar North-developed game will sell during its first week on the market, generating over $400 million in revenue.
              If that figure holds out, GTAIV will come close to exceeding the $404 million that Pirates of the Caribbean: At World's End grossed internationally during its first six days in theaters. It will soundly best the current record holder for a game premiere, Halo 3, which earned $300 million by selling 5 million copies in its first week on the worldwide market last year.
              Some analysts have predicted that GTAIV will do even bigger business when it arrives. Last October, Janco Partners' Mike Hickey said that Rockstar's latest could "conceivably" ship 9.5 million units in one week--5.8 million in the US alone. The most popular GTA game to date is 2004's Grand Theft Auto: San Andreas, which has sold nearly 22 million units worldwide to date on the PlayStation 2, Xbox, and PC.
              Variety correctly notes that Take-Two will need GTAIV to be a hit of outsized proportions to stave off Electronic Arts' takeover bid, which became hostile on March 13. On Thursday afternoon, Take-Two stockholders will meet to discuss EA's $2 billion, $26-per-share offer, which is a 64 percent markup over the publisher's previous stock price. Late last month, Take-Two management led by chairman Strauss Zelnick asked shareholders to decline EA's offer, which some analysts believe could lead to a GTAIV delay if it is successful.
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              • #8
                Re: GTA IV launch to be the biggest of all time

                I cant wait for this game too! Im so excited! My brother and his girlfriend got it reserved a couple weeks ago! I cant wait to play!

                I am looking for VMK Cards! Please email me if you have some!

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                • #9
                  GTA IV DLC... New Cities?

                  Ok, if this is true, this is HUGE!

                  http://www.gamervision.com/gamer/veg...be_new_cities_

                  Rumour - GTA IV DLC Will Be New Cities?!?!Rockstar Drops HintsPosted 4 hours, 16 minutes ago by Veggie Jackson No exaggeration: this is huge. In new GTA IV magazine special (sponsored largely by Microsoft,) there is a passage that talks about the impending DLC for the Xbox 360 version of the game, stating that it will basically serve the same function that Vice City and San Andreas did for GTA III
                  "Of course, to call games as vastly ambitious as Vice City or San Andreas mere 'expansion packs' seems childish, but nevertheless, the downloadable content (DLC) coming for the Xbox 360 version of IV has repositioned those games in just this way. DLC so far has meant the odd new car, jumper of bit of horse armour, but GTA IV is set to completely redefine the idea with expansions that are to GTA IV what Vice City or San Andreas were GTA III. Yes, Rockstar is clearly hinting at new downloadable cities; and the chances of them being London, Vice City or SA again are slim to none. So that's new as in brand new. GTA IV's Liberty City is the beginning. Think about that and be excited."
                  GTA IVGTA IVGTA? Let us know.
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                  • #10
                    Re: The Great Big GTA IV thread (Merged Threads)

                    I pray that Vice City will be downloadable, I love Vice City.

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                    • #11
                      Re: The Great Big GTA IV thread (Merged Threads)

                      I think the simulutanous platform launch of a title of this stature is going to be huge... forget 'what will sell PS3s, etc'.. when you have the full free flow of the market lunging for your game.. its going to be wild numbers. The franchise has not peaked, its pushing the edges of the genre, its getting great technology AND gameplay reviews.... its the perfect storm. Watch out

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                      • #12
                        Re: The Great Big GTA IV thread (Merged Threads)

                        So close... But so far.

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                        • #13
                          Re: The Great Big GTA IV thread (Merged Threads)

                          IGN gave it a 10 out of 10. The first time since 1999's Soul Caliber that a game has rated this score...
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                          • #14
                            Re: The Great Big GTA IV thread (Merged Threads)

                            G4 had gameplay on today the game looks sweet.... and no loading when leaving buildings. Cant wait till 12am tomorrow

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                            • #15
                              Re: The Great Big GTA IV thread (Merged Threads)

                              Metacritic has it as 99 out of 100!

                              http://www.metacritic.com/games/plat...tauto4#critics
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