Announcement

Collapse

Your Assistance Please

We need your help to battle spammers and also to keep our community user friendly.
PLEASE BE KIND TO OTHERS - Refrain from personal attacks. Avoid politics and harsh language whenever possible. If someone is violating our simple rules, DO NOT confront them, simply report the post.
STOP SPAMMERS - Report the post. DO NOT respond to them.

2017 is a year of renewal for us, we have lots of exciting changes on the way for you, but we don't have time to deal with trolls and spammers. If you find yourself suspended and need to plead your case, you will need to do so after your suspension. We are happy to address your concerns if you made a simple mistake. However, please note that those with a history of bad behavior and pushing our rules to the limit will not be given the courtesy of a reply.

MiceChat offers a number of ways for you to communicate and get involved. We offer Facebook Groups and Pages, Twitter, Instagram and Pinterest accounts. We have a front page filled with amazing content. We offer weekly meetups in the parks. Meets and events all over the world. Podcasts and videos. And we continue to maintain forums for your posting convenience. But with all those options, we can't be everywhere all the time. We need YOUR help. Please don't poke the trolls. Report posts and leave reputation. We'll do our best to keep the forums clean and active, but we can't do so without your help.

Thank you for your support folks, it's going to be a really fantastic year in the MiceChat world.
See more
See less

Game-design lessons from Disneyland (merged threads)

Collapse

Ad Widget

Collapse
This topic is closed.
X
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • [Fun] Game-design lessons from Disneyland (merged threads)

    This Boing Boing article is very interesting. Scott Rogers, who works for video game company THQ, gave a presentation at the Game Developers' Conference about how he learnt how to design great levels in video games based on lessons he learnt entirely at Disneyland.

    Game-design lessons from Disneyland - Boing Boing

    Especially, click on the links down the bottom for the notes and the slides... it a cool insight into how you can really appreciate what Walt did at Disneyland and a study of how the place works and runs.

  • #2
    Re: Game-design lessons from Disneyland

    That was very interesting. Thanks for posting.
    The Mickey audience is not made up of people; it has no racial, national, political, religious or social differences or affiliations; the Mickey audience is made up of parts of people, of that deathless, precious, ageless, absolutely primitive remnant of something in every world-wracked human being which makes us play with children’s toys and laugh without self-consciousness at silly things, and sing in bathtubs, and dream and believe that our babies are uniquely beautiful. You know…the Mickey in us.
    -Walt Disney

    Comment


    • #3
      Re: Game-design lessons from Disneyland

      sounds very interesting.. nice share!
      thanE

      Comment


      • #4
        Re: Game-design lessons from Disneyland

        No problem! It really shows how much thought is put in to make the places more fun... although reading this sort of stuff makes your more conscious of what is going on around you, I still think it's fun to read.

        Comment


        • #5
          Disneyland and Video Game Level Design

          mr boss' design lair: Everything I Learned About Game Design I Learned From Disneyland

          GDC09: Disneyland's 'The Haunted Mansion' is a first-person shooter

          http://craphound.com/disneylandleveldesign.txt

          There was a neat Game Development Conference '09 presentation on how Scott Rogers, the game designer for God of War and other games took inspiration from Disneyland for his work.
          Pretty neat read.
          M-I-C-K-E-Y P-R-I-M-E
          sigpic
          Flickr

          Comment


          • #6
            Re: Game-design lessons from Disneyland (merged threads)

            Thanks for adding those extra links... was waiting for the full slides to come up!

            Comment

            Ad Widget

            Collapse
            Working...
            X