To get into WDI you need (off the top of my head)
• To be really good at a field you're interested in. Your skill(s) really need to be top notch or close to it.
• As noted above, being proficient in drawing is a must. John Lasseter says "if you can't draw, you shouldn't be in this building".
• An art background is highly recommended.
• A degree of some sort is highly recommended to show how serious you are in your field
• Be very versatile, you may need to move to different departments at anytime. That can range from sculpting, model making, drafting, illustration, painting, etc.
• Get a ton of experience, not just in theme parks but also in the movie industry for example; something that is related to what you can do.
• Get a kick-••• portfolio done; a couple of ideas and drawings aren't going to cut it. A large range of stuff of different media, original preferred, would be ideal.
• Get well known by people who work(ed) there who know of your work and what you can do; if I'm not mistaken you HAVE to be referred by a current or former Imagineer in order to work there.
I've got all of the above except for the degree, so I'm pretty much set.

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