This post comes from my previous thread on Paradise Pier but it has so much detail that I think it should be separated into a thread all its own. This is part of the larger re theming of the pier which I will quickly summaries. To come to what is described in this idea Tinkershmidt bought an old fishing pier with the idea of creating an attraction. He took the buildings which had been shops with living quarters on top of them and turned them into the boardwalk games and shops, and then on the (real) Eastern edge of the pier, an old boat shop once existed which was then turned into Screamin queue. The roller coaster was then built from this building around the pier where other rides were also added. For more detail on the rest of the pier, read this thread.
The Queue
Seeing as the boat shop had machinery already in it, he build the roller coaster here and it served as the loading area. The current queue and courtyard before the queue would be made into a deserted boatyard with a large rusty boom crane extending to a bay door on the side of the building. Boat parts and paraphernalia are scattered around the area also and the line would snake around the yard approaching the large shop building, entering it via a door placed just before where the current FP merge point is. Once inside, pictures subtly explaining the history of the location (and pier) would line the wall as you walk up the stairs, over and down into the loading area (Think Splash Mountain's quotes but pictures). The pictures would outline the past of the area and then a newspaper article would outline the purchase of the pier and its re purposing.

Orange: Shop, loading building for Screamin'
Red: Shipyard Area
Yellow: (Very) general routes for entrance and exit paths.
The Loading Area

The Ride
On the ride, you would roll down to the water as you do now, and then blast off. The explanation for the blast could be that Tinkershmidt wanted to make the ride thrilling so he invented a catapult system to fire the ride off. Puffs of steam could come out from under the track at an angle as the ride moved along for added effect.
Up the first hill the scream tube has been trimmed back until just over half way up. It has also been retheamed to a Victorian roof with either lattice or wooden walls on the non-bay side, while open on the other. The roof extends over the drop as it does now.

Notice that the tube has been removed up the first hill for a better view of the area (It looks so clean!).
Up at the break run where you are high up. Views out of the park are obstructed by the flume ride but any places where a view of outside still exists, a lattice wall similar to on the right in the picture below is constructed on that side of the track.

The lattice on the left would as stated be to block views of outside the park in certain areas while the mural on the left would be used on the main lift hill to block views of the convention center and act as a sound barrier. A roof would also be constructed over the track as the scream tube is now on the main lift hill. Aside from that, the ride progresses as it is now, (the third scream tube would also be retheamed).
The End
After the ride you exit the train and climb the stairs or walk out the back door as you do now, but instead you are still in the shop. You pass the photo purchasing area and then exit the building through an exit door close to where the current photo area is are. A short walk down a path through the shipyard takes you back out into the boardwalk area.
Comments?
The Queue
Seeing as the boat shop had machinery already in it, he build the roller coaster here and it served as the loading area. The current queue and courtyard before the queue would be made into a deserted boatyard with a large rusty boom crane extending to a bay door on the side of the building. Boat parts and paraphernalia are scattered around the area also and the line would snake around the yard approaching the large shop building, entering it via a door placed just before where the current FP merge point is. Once inside, pictures subtly explaining the history of the location (and pier) would line the wall as you walk up the stairs, over and down into the loading area (Think Splash Mountain's quotes but pictures). The pictures would outline the past of the area and then a newspaper article would outline the purchase of the pier and its re purposing.

Orange: Shop, loading building for Screamin'
Red: Shipyard Area
Yellow: (Very) general routes for entrance and exit paths.
The Loading Area

The Ride
On the ride, you would roll down to the water as you do now, and then blast off. The explanation for the blast could be that Tinkershmidt wanted to make the ride thrilling so he invented a catapult system to fire the ride off. Puffs of steam could come out from under the track at an angle as the ride moved along for added effect.
Up the first hill the scream tube has been trimmed back until just over half way up. It has also been retheamed to a Victorian roof with either lattice or wooden walls on the non-bay side, while open on the other. The roof extends over the drop as it does now.

Notice that the tube has been removed up the first hill for a better view of the area (It looks so clean!).
Up at the break run where you are high up. Views out of the park are obstructed by the flume ride but any places where a view of outside still exists, a lattice wall similar to on the right in the picture below is constructed on that side of the track.

The lattice on the left would as stated be to block views of outside the park in certain areas while the mural on the left would be used on the main lift hill to block views of the convention center and act as a sound barrier. A roof would also be constructed over the track as the scream tube is now on the main lift hill. Aside from that, the ride progresses as it is now, (the third scream tube would also be retheamed).
The End
After the ride you exit the train and climb the stairs or walk out the back door as you do now, but instead you are still in the shop. You pass the photo purchasing area and then exit the building through an exit door close to where the current photo area is are. A short walk down a path through the shipyard takes you back out into the boardwalk area.
Comments?
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