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  • Disneyland - Only on XBOX, PC, and PS2

    Ok, so everybody loves going to disneyland, we all like it, right? Well how about a video game that lets you tour the resort? BUT, in addition to touring the resort and riding all of the rides, you could go to any year that Disneyland/California Adventure has been open, ride ANY ride, in ANY year. For example, if you wanted to see the old 20k ride at Disneyland (not the submarine ride, it was just a bunch of replicas from the 20k movie where star tours is now), you could. Wanna see the park from a birds eye view? Go ahead and ride the Skyway. Want to see the gray OR yellow submarines? Go to the year you want and ride the ride. Preferably, the game would have to be designed by Bungie, because if they used the Halo engine (Which as excellent controlls, but no guns or anything, since it's Disneyland), it would be a great game. It would also have to have top-notch graphics that only an XBOX or PC could produce. You could also adjust whether or not if you want lines to be full or if you want the park to be empty. I think it would be a great way to see DIsneyland's history by being able to explore the entire resort, EVEN the DL hotel and grand californian. The only down side of it would be that so many people would buy the game that no one would go in the park. But if they sold it exclusively at the park, those turnstyles would spin like the teacups. Wouldnt it be great to see the park on opening day, all in color, and be actually able to watch Walt Disney's opening day speech? Fans of "adventure thru inner space" would be able to ride the ride again, as well as all of the missed rides, like the skyway, peoplemover, Rocketrods, submarine voyage, Rocket jets, and all of the other rides thru out the park that are missing. If you design/create games and are reading this post by any chance, my email is [email protected].

  • #2
    I hope that when virtual reality really takes off, and you can go super high tech, that this could be accomplished then! Imagine being able to put on a VR helmet and be able to ride an attraction and look in all directions, walk down Main Street, etc. How awesome would that be?!

    Comment


    • #3
      They did one similar with Uneriversal Studios "theme park adventure" on Gamecube, where you could tour the park and ride the rides, and do little "tasks" around the park. However, it had horrible graphics, poor story line, and you would lose interest real quick. It was hardly worth buying, or renting for that matter.

      However, if this Dineyland game was done with a LOT of time and effort, fantastic graphics, and overall Disney *magic*, then, maybe, just maybe, it might be worth it, especially for the kids (but I'm pretty darn critical, so I'm pretty hesitant).
      Last edited by Cuzco-topia; 02-02-2005, 01:53 PM.
      Marge: Barnacle Bill's Home Pregnancy Test? Homer, shouldn't we have gone with a better-known brand?
      Homer: But Marge, this one came with a corn-cob pipe!
      Marge: [reading from the test box] "Ahoy, Maties! If the water turns blue, a baby for you! If purple ye see, no baby thar be!"
      Homer: So, which is it? Blue or purple?
      Marge: Pink.
      Homer: D'oh!
      Marge: "If ye test should fail, to a doctor set sail!"

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      • #4
        I'm an avid video game player, and it's been a long time since there's been any Disney game worth playing... I guess Kingdom Hearts is the only decent one I can think of. If such a game was done right it would be cool, but based on prior experience with Disney games, I'm still squeamish at the thought of any game with the Disney logo on it. :o
        "I could never convince the financiers that Disneyland was feasible because dreams offer too little collateral"

        --Walt Disney

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        • #5
          Does anybody remember the old Disneyland game (or maybe it was WDW) for the original 8-bit Nintendo? You could walk around a map of the park and go on a few of the rides. All I remember is going on Space Mountain and flying through a field of stars, controlling my direction with the control pad. I don't recall if there was any goal to it. :botox:
          My finger points.

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          • #6
            Originally posted by mp3piratesavvy
            Preferably, the game would have to be designed by Bungie, because if they used the Halo engine (Which as excellent controlls, but no guns or anything, since it's Disneyland), it would be a great game.
            Sheesh, where's the fun in that? A virtual Disneyland just begs for gun-toting havoc wreakers! You'd sell millions! :devil:
            sigpic

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            • #7
              lol. But im glad you guys see what im saying. Bungie is really good at making smooth games, and this DIsneyland game would have to be smooth because it would have to be done right. Sure, it wouldnt really have a point/story to it, but thats what the rides are for, right? I do remember tho a NES disneyland game, barely. IF only I could get my hands on that and into my NES.....Well, if you all remember a few years ago they made a mario-kart esque Disney world racing game where you rode thru the main "attractions" at Disney world. I still play it today, just because it slightly brings back memorys. But what I'm feeling is something totally immersive....Halo engine, even better graphics, the ability to go any day, week, month, or year. It would have to be so detailed, that if they closed Pirates of the Caribbean on April 20th 1985 for refurbishments, if you went to that date, it would be refurbished. Maybe they could even pack-in a making of the game DVD with a 4 hour history of Disneyland....All for a heavy price tag of $100. Maybe they could even make a scaled-back handheld version for the upcoming PSP and the Nintendo DS. How cool would that be, to explore Disneyland, on your DS/PSP, in line at the new Submarine Voyage?

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              • #8
                I remember the Nintendo Entertainment System had a game called "Disney's Adventures in the Magic Kingdom" man what a BOOOOORING game THAT was. here's a funny thing to note: that game took place in DisneyLAND yet they had DisneyWORLD'S castle on the box

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                • #9
                  The whole Virtual reality thing is kinda going too far, because who would go to the park if you could pretty much do it in your living room? The thing about this XBOX/PC/Ps2 game is that, yes you do explore the park, but you also get a history of it by being able to see the sights and everything as it was at any time. The details would also include the stores. You could have a set amount of money that let you buy stuff, like shirts/hats/etc. At the beginning of the game, you will be at the park opening day, see all the stuff, so on and so forth. You could even go and see the construction of DCA and the Downtown Disney thing. But there SHOULD NOT be any kind of story to this game because it would defy what it is made for: to be able to see Disneyland, at any time. Also, if it was sold IN the park, maybe for the 55th or 60th anniversery since it would take more then 3 years to make this game good, imagine the bank it would create. Plus we would kind of be able to ride our old rides again. Also, in the XBOX/PC versions, you could do some download content, which is where you can download different things to add on to your game. For example, you could download new rides and stuff that they put in the real park. So for example, if a new ride appears in the lagoon in 2010, and we have the game, we could go to download content, download the new ride, and ride it! They could charge you a few dollers for the ride, to make it fair. Or if/when they re-do tomorrowland, you could download that, and it automatically replaces the old one. OR they could every year make a Download content Disneyland Park. For example, lets say it gets realeased in 2008. At the beginning of 2009 you could download Disneyland, which is the whole park as of the beginning of 2009. The possiblitys are endless.

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                  • #10
                    Originally posted by Bass Shakers
                    Does anybody remember the old Disneyland game (or maybe it was WDW) for the original 8-bit Nintendo? You could walk around a map of the park and go on a few of the rides. All I remember is going on Space Mountain and flying through a field of stars, controlling my direction with the control pad. I don't recall if there was any goal to it. :botox:
                    I have this game and I still play it cuz its so old-school. The goal was to collect keys so that Mickey could start the parade. Pete had stolen all the keys and in order to get them back, you had to ride the rides and "beat" Pete to the finish a la Autopia, Thunder Mt., Space Mt., etc. As a kid, I thought it was a lot of fun.
                    "And don't underestimate the importance of BODY LANGUAGE!"

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                    • #11
                      There could be two modes. There could be the "explorer" mode, where you do whatever you want, whatever year you want, or "Disneyland" mode, where you start on opening day, and go to Disneyland every time a major ride opens/closes. You could even see the original tomorrowland, the tomorrowland before '67. THe 55-66 tomorrowland. We will be able to visit Circle-Vision 360 again, as well as Mine Train Thru Natures Wonderland.....

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                      • #12
                        Originally posted by Cuzco-topia
                        They did one similar with Uneriversal Studios "theme park adventure" on Gamecube, where you could tour the park and ride the rides, and do little "tasks" around the park. However, it had horrible graphics, poor story line, and you would lose interest real quick. It was hardly worth buying, or renting for that matter.

                        However, if this Dineyland game was done with a LOT of time and effort, fantastic graphics, and overall Disney *magic*, then, maybe, just maybe, it might be worth it, especially for the kids (but I'm pretty darn critical, so I'm pretty hesitant).
                        As Adam would say...

                        A 1.... out of 5.
                        ...a vaguely celtic music fills the air...

                        Comment


                        • #13
                          Simpyl Put, if you want good graphics, do spinnable 'nodes' like Myst IV, and the on ride shots are actual video.

                          It may spread across a few DVDs, but it's well pretty.
                          -Monorail Man

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                          • #14
                            is it ok if I request paragraphs a bit in posts o_o giant sentences scare me (dispite the fact that I make plenty myself)

                            I gotta poke at why on earth you left out the Gamecube

                            the su-Xbox is in thirdplace worldwide you realize and is only second best in America and Austrialia (it totaly bombed in the Asian markets and Microsoft has responded by dishonoring their Japanese employee's several times over)

                            btw the Xbox isn't actualy that much more powerful then the gamecube (which is probably why the game with the best graphics around is Resident Evil 4 on the gamecube or so the reviews have said)


                            anywho graphics and detail are the big seller here, if your going to do it you'd better have an ultra powerful engine and it had better be convincing

                            the first thing I'm going to recomend is that you forget this third generation system recommendation your making (why is it called third generation anyways? it's Sony's Second Generation system, Microsofts First generation and it's Nintendo's fourth generation) it's best to jump to the highest of high in graphics as far as PC goes (PCI Express cards only? it'd have to at least be AGP 8X as the minimum)

                            as far as home console release goes you gotta remeber E3 is this year so it should be a game on the Xbox2 (also called XboxNext and is currently codenamed Xenon), PS3 or the Nintendo Revolution

                            Xbox2 will probably have the worst graphics this time around so I'd bet they'd use it as the development console though I'd perfer it if they used the PS3

                            I'm assuming that your going for graphics which is why I'm making these recommendations/observations

                            either that or a Disneyland game would have to have some killer gameplay

                            an entire theme park is something tought to simulate which is seen clearly in running Roller Coaster Tycoon 3 (I have a Radion 9800 with 256 megs of DDR ram and the game still makes my system lag if I've got a park full of people and I try constructing a new coaster)
                            "We all have sparks, imagination! it's how our minds... create creations!"

                            Comment


                            • #15
                              Some of this discussion is kind of crazy. Why are you guys talking about Halo to make a DL game? Do you guys know most people don't have a computer that can play that stuff very well?

                              I'd like some kind of mix of RollerCoaster Tycoon and SimCity. If they made a game where not only making good rides was important, but making good themed lands as well. I don't think, though, that this game would require the kind of computer that JSpider suggested though. If it required an average current PC, Mac, and maybe PlayStation (if it'll work with that controller), that would be good.

                              It would be neat if they had all the themes from DL/MK and some unique ones made for the game that don't exist in reality, with star rides from all the parks.

                              I'd love to be able to run my own customized big Disney park. I'd fit the DLP castle, the Matterhorn, and Journey to the Center of the Earth all in the same park. Like The Sims, they could sell expansions like the 50th Anniversary expansion or something, with new rides and fireworks and stuff.


                              This is my idea, anyway. It'd be a fun and simple game that lets you build your own Disney park with the ability to use whatever icons and attractions you choose.

                              Comment


                              • #16
                                well allow me to clarify a bit on the graphics bit of it

                                my feeling is that you'd want to have an engine were you clould look around and absorb all of the detail, that kinda stuff isn't possible with a recording so you would want a engine that could render in real time some ultra detailed scenery

                                basicaly the game as discribed in the first post would be all about exploring Disneyland which would set the game up to lean more on graphics then on gameplay

                                Roller Coaster Tycoon 3 actualy requires a pretty good computer (not an uber one like I'm recommending but I do have a pretty uber computer and it runs into some trouble if the enviornments are big enough in Tycoon 3 and RCT3's graphics arn't even that great)

                                you have to realize that PC games have two markets, they have the REAL computer games for people that have actual powerful systems (made up mostly of First Person Shooters and Massive Multiplayer Online Role Playing Games) and then you have the little dinky games that anyone can run. If you want a truly impressive Disneyland game you'd want to build it up and realize that in two years or so anyone could run it (after all the average computer life is six months before it's obsolete)


                                as far as using the Halo engine goes I'd have to say no, the Halo engine really doesn't impress me all that much and a true theme park exploration game should probably rely on it's own engine rather then just doing a cheap recycle

                                Bungie makes good SHOOTER engines they arn't really into making other games so I wouldn't suggest they handle development because their employees would really be able to develop a good theme park game
                                "We all have sparks, imagination! it's how our minds... create creations!"

                                Comment


                                • #17
                                  The reason why I left out the gamecube is because it simply isnt powerful enough. The ps2 is only powerful enough because the games run off of DVD's, which hold 5X more info then regular cd's, as well as nintendo gamecube's mini-disks, which cannot hold as much information as a ps2 game or XBOX game. Which is why Halo isnt on any other system. It simply requires so much memory, processing, etc. It has high requirements for a PC to run Halo on. Now Halo 2 has even better graphics. So pretty much the XBOX has the power of a "middle class" gamer's pc since it itself can do stuff that has hard requirements on a regular PC. THe XBOX is essentially a PC in console's clothing. However, that means that it is as powerfull as the most advanced computer system. Sure, gamecube's proccessing and graphics may be a little better then the PS2's, but XBOX is currently out-selling the ps2. And the next xbox will be able to do Xbox 1 games, PC games, and XBOX next games.

                                  Back to my original point, it could probably be a launch game for the XBOX Next that will show what the system can do. Maybe a DEMO version for the current consoles. Since the MOST POWERFUL system out there is XBOX then PS2, I suggest first trying it on these consoles. THen if it proves popular, you can make scaled-down versions for the gamecube and DS/psp.

                                  But the reason why I want to make this game is for when you just want to be there, you can be (sorta). Its no virtuality game or anything its just something that goes into your ps2 or XBOX. This way you can travel back in time to see Disneyland on the same day you first saw it in real life. Any time you want, you can see. So detailed that, if a ride was closed on your 13th birthday in 1977, you can go to that excate date and see the ride closed for repairs, with the exact signs they had up on that day. You can learn about the history, get the feeling that you was there when you saw walt disney give the opening day speech, all the way down to the Tomorrowland '67, and to the late 90's when the new park opened and it continued to be a source of joy, and inspiration, to all the world".

                                  Comment


                                  • #18
                                    What about a Kingdom Hearts adventure in the parks? That would be neat.

                                    Comment


                                    • #19
                                      Plus the gamecube can barely get on the internet, and I dont think they have any sort of service like XBOX live or PS2 online. So they would not be able to do any download-content since it would be so detailed you would need high speed internet, which you cant do on a gamecube. You would have to keep re-producing the game with the New rides, which could be tragic since the NFLGAME2008 will be just like the NFL2009, it would turn it for the worse, for the gamecube atleast.

                                      Comment


                                      • #20
                                        Originally posted by Jspider
                                        is it ok if I request paragraphs a bit in posts o_o giant sentences scare me (dispite the fact that I make plenty myself)

                                        I gotta poke at why on earth you left out the Gamecube

                                        the su-Xbox is in thirdplace worldwide you realize and is only second best in America and Austrialia (it totaly bombed in the Asian markets and Microsoft has responded by dishonoring their Japanese employee's several times over)

                                        btw the Xbox isn't actualy that much more powerful then the gamecube (which is probably why the game with the best graphics around is Resident Evil 4 on the gamecube or so the reviews have said)


                                        anywho graphics and detail are the big seller here, if your going to do it you'd better have an ultra powerful engine and it had better be convincing

                                        the first thing I'm going to recomend is that you forget this third generation system recommendation your making (why is it called third generation anyways? it's Sony's Second Generation system, Microsofts First generation and it's Nintendo's fourth generation) it's best to jump to the highest of high in graphics as far as PC goes (PCI Express cards only? it'd have to at least be AGP 8X as the minimum)

                                        as far as home console release goes you gotta remeber E3 is this year so it should be a game on the Xbox2 (also called XboxNext and is currently codenamed Xenon), PS3 or the Nintendo Revolution

                                        Xbox2 will probably have the worst graphics this time around so I'd bet they'd use it as the development console though I'd perfer it if they used the PS3

                                        I'm assuming that your going for graphics which is why I'm making these recommendations/observations

                                        either that or a Disneyland game would have to have some killer gameplay

                                        an entire theme park is something tought to simulate which is seen clearly in running Roller Coaster Tycoon 3 (I have a Radion 9800 with 256 megs of DDR ram and the game still makes my system lag if I've got a park full of people and I try constructing a new coaster)
                                        It is not your video card that is lagging on RCT 3, it is RCT 3 that is actually lagging. The games source engine is the worst of all time. People with the best hardware on this earth with SLI 6800 Ultras are lagging on that game.

                                        I also have to say that I think this would do well on the Half Life 2 engine which has Pixar's technology. You can download a demo and get info here: http://www.half-life2.com/index.php
                                        Believe me when I say this is the best game ever made because I have played all of them.
                                        Last edited by Disneyfreak; 02-02-2005, 07:33 PM.

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