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LA Times “ What works, what’s missing and what needs fixing Disney’s Galaxy’s Edge”

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  • News LA Times “ What works, what’s missing and what needs fixing Disney’s Galaxy’s Edge”

    It seems that the “Tepid” badge coined here at MiceChat about the lackluster opening of Disney’s billion dollar Star Wars Galaxy’s Edge is bleeding into the press - as noted in today’s Los Angeles Times opinion piece. A great read.

    “In late May, about 10 days before Disneyland opened Star Wars: Galaxy’s Edge, I booked a weekend near the resort believing I’d outsmart everyone and find a near-empty park before the wave of visitors expected to check out the new 14-acre land.

    Instead, I found claustrophobia-inducing crowds flooding the paths of Disneyland and Disney California Adventure, and waits for people-eating attractions such as Pirates of the Caribbean topping 60 minutes.

    In hindsight, I should have waited until Disney opened Galaxy’s Edge for the crowds to evaporate. Little did I know that soon after its May 31 opening, the parks would be a dead zone, with every attraction a walk-on and blissfully bare sidewalks.

    Images of an empty Disneyland inundated social media, shaping public perception over the summer. Headlines about the sparse crowds appeared, some even using the word “flop” to describe the largest single land expansion in the storied theme park’s history — also its most technologically advanced and story-driven. Then came the executive shuffling within Disney’s parks and resorts department, with speculation that people were losing their jobs over the performance of Galaxy’s Edge. Disney leaders immediately pushed back on such a story line and called Galaxy’s Edge “successful.”

    But the perception that there’s a problem — or, rather, lower-than-expected demand for Galaxy’s Edge — has been fueled by Disney CEO Bob Iger himself as much as it has been by any media account. Disney in August reported a 3% dip in attendance for its domestic theme parks, despite the opening of its most buzzed-about resort addition since the launch of Cars Land in 2012.

    Among the reasons cited by Iger were fears of overcrowding and a price increase at Disneyland’s parks and surrounding hotels.

    “All of those factors contributed to attendance that was below what we would have hoped it would be,” Iger said.

    Theme parks, of course, are a living, breathing art form, one that evolves daily, weekly and monthly and is subject to constant tweaks, additions or subtractions based on guest behaviors. The Disney California Adventure of today is a completely different park than the Disney California Adventure that opened in 2001. And so four months into arguably the most ambitious addition to Disneyland, a park that remains not just a sculptor but a cornerstone of American pop art, it’s safe to ask what’s working, what’s missing and what was over-promised when it comes to Galaxy’s Edge.

    First, let’s get it out of the way: Galaxy’s Edge isn’t finished.

    A recent two-hour special on Freeform dedicated much of its airtime to the in-development ride Rise of the Resistance, and early indications are that the trackless attraction, opening in Florida on Dec. 5 and the next month in Anaheim, should be the showstopping crowd-pleaser the land needs — a thrilling, 15-minute-plus escape from a gargantuan spaceship. Of course, it’s fair to ask whether Disney should have waited until Rise of the Resistance was completed before opening the land to begin with. (To avoid an uncomfortable public relations narrative, the answer, in hindsight, is yes.)

    Disney also took design risks with Galaxy’s Edge, a land that pivots away from passive theme park entertainment and aims to put visitors inside an evolving narrative. When the land opened, I wrote that the crowning achievement of Galaxy’s Edge is that it feels like a real place. That holds true. I’ve spent up to eight hours solely in Galaxy’s Edge and like the feeling of being a tourist exploring the marketplace and stalls of the land, where a gift shop is cleverly disguised as a bustling thoroughfare.

    But design choices that place Galaxy’s Edge specifically between 2017’s “The Last Jedi” and this year’s “The Rise of Skywalker” also hamper it. The land’s sole open ride, Millennium Falcon: Smugglers Run, is a technical marvel that gives players control of the ship made famous by Harrison Ford’s Han Solo and inherited by Daisy Ridley’s Rey, only they’re not involved. Once we get past the thrill of controlling the vessel, we realize the elaborate story of the ride is essentially an errand, one ultimately overshadowed by the ride’s elaborate queue.

    Smugglers Run at the moment feels less like a Disney attraction and more like a piece of infrastructure constructed primarily to fit into a broader Lucasfilm-directed narrative. It’s an engineering rather than an emotional feat.

    If Galaxy’s Edge truly wants guests to “lean in” and take an active role, as Walt Disney Imagineering keeps telling us today’s theme park attendees are wont to do, some things will likely have to change sooner rather than later.

    Character flaw

    For starters, Disney will need to admit failure on the current incarnation of one of the land’s core concepts — the idea that each staffer, or cast member, in park parlance, is capable of being an actor who can improvise and sell guests on the idea that the fictional planet of Batuu is a real place.

    I like to say that we have more characters in this land than any land we’ve ever done because each one of our cast members has a backstory,” parks head Bob Chapek said in a recent interview.

    But I’ve made it a point to ask the cast for their backstory on each of my two-dozen-plus visits to Galaxy’s Edge, and too often the response I get is a look of dread. I’m now suddenly the guest wanting to talk “Star Wars” lore in a crowded marketplace of people wanting to buy plushies.

    What few interactions I’ve seen with proper actors in Galaxy’s Edge have been, to employ an overused Disney word, magical. I was brought to tears on a Saturday evening when I saw a stellar Rey lead a pack of guests on a mission to rid Black Spire Outpost, the city at the heart of Batuu, of Stormtroopers. She stealthily crouched and hid behind barriers as her ever-growing team of Force-sensitive recruits, all strangers just seconds earlier, were ready to repel evil. Watching a dozen people quote Rey in unison, and then witnessing the Stormtroopers turn around and leave the area, was the kind of play that can only happen on a grand set such as Disneyland. I loved it, I want more of it and I’ve never seen it happen again.

    Disney must know that these are moments that create theme park fans for life. It reminded me of my visits as a child to the late great Adventurer’s Club in Florida, the former bar in the nightclub area of Walt Disney World that was filled with actors and puppeteers and stoked my interest not just in the imagination of the arts but also the excitement of world travel. Nineteen million people or so are estimated to go to Disneyland each year, and I bet the reason most keep coming back is a personal connection that happened during one of their visits. Rebellious scenes with Rey should be near-regular occurrences, not rarities.

    Admittedly, these are elements that cannot easily be fixed without hiring pricey actors. At the opening night press event, the land felt activated in a way it hasn’t on subsequent visits; it even boasted an impressive special effects show that had rebel spy Vi Moradi and fan favorite Chewbacca fending off First Order troops. With gymnastics-worthy choreography, unexpected blaster fire and light pyrotechnics, this show was not only ready for prime time but also did a better job of selling the land as a place of conflict between the good Resistance and evil First Order than anything that currently exists in Galaxy’s Edge.

    Having had the privilege of glimpsing it, I can report the land feels empty without it, especially as Imagineering execs were so keen to point out the numerous not-so-hidden stages that dot Galaxy’s Edge and largely sit bare, save for an occasional Stormtrooper patrol. Instead, the land feels like an elaborate game board that is missing key pieces.

    I can’t help but think that one reason those who visited Galaxy’s Edge during its first month — when the park utilized a fully booked reservation system to keep crowds manageable —aren’t rushing back is the gap between what was sold to guests and what actually is. !!

    There is, for instance, no sit-down restaurant. It’s easy to judge the omission without having access to Disney’s budgets and financials. But the fact that a cantina remains Galaxy’s Edge most in-demand attraction shows that axing the promised “dinner club” was a grave oversight.

    It makes sense that the cantina is so popular. The neighborhood bar is filled with otherworldly wonders that anyone who saw the 1977 film “A New Hope” wants to visit — a mostly safe haven for weirdos and outcasts.

    But even the cantina, as lively as it is, hasn’t fully lived up to its billing. Disney was keen before Galaxy’s Edge opening to talk up the land’s interactive elements — to note that the cast would be able to access how well someone did or didn’t pilot the Millennium Falcon on the land’s simulator ride. Crash it, and a bounty hunter might tap you on the shoulder and even scold you while you’re in the cantina, Disney said more than once. Only there are no bounty hunters populating Black Spire Outpost, and succeeding or failing on the ride Millennium Falcon: Smugglers Run has no real consequences other than depositing some imaginary credits in the Play Disney Parks mobile app — credits that currently have no value in the land.

    One can say these are nitpicks and I wouldn’t disagree. But the unfulfilled promise has even influenced my purchasing decisions in the gift shops. I love, for instance, the handcrafted wood carvings in the marketplace so much that I am eager to buy a wooden porg or loth cat — only there is no woodcarver at work as there is at Animal Kingdom in Florida. What’s needed are residents of Batuu to give the land the life that Imagineers had created it to house.

    Before the opening of Galaxy’s Edge, I wondered if the land was too ambitious for the regular theme park guest — will tourists trying to maximize their Disney days be eager to role play or lean into the participatory aspects of Galaxy’s Edge? (I believe they will.) Now I wonder if Galaxy’s Edge is too ambitious for the Walt Disney Co.

    Disney likes to say that everything the company does starts with story. The current ride in the land, however, may be one place where there is — dare I say it? — too much story.

    Millennium Falcon: Smugglers Run seems to violate what has long been a core tenet of Walt Disney Imagineering. Built around a somewhat convoluted exposition, the ride does not work on visuals alone. It’s a marvelous feat of interactive technology, and I consider it a must if you haven’t done it, but I am the core audience for a new Disney attraction and one themed to “Star Wars,” only I rarely go on it. This summer I’ve ridden Radiator Springs Racers in Cars Land significantly more than Smugglers Run. Also, Smugglers Run is a video game. I love video games.

    But here’s the reason the ride speaks to me less than other attractions do: it’s a plot rather than an experience. Due to the stubbornness that the land must work within the timeline of the current films, it has to do a run-around to explain why guests are flying the Millennium Falcon. Chewbacca, the story goes, lent the ship to a smuggler named Hondo Onaka in exchange for some supplies for the resistance. Hondo needs pilots, and thus guests will go steal him a box of cargo called coaxium (don’t worry, no one really knows what it is). When you want to be in a dogfight with TIE-Fighters and cheering alongside Chewbacca, you’re stealing something for Hondo and hearing Chewbacca scold us for ruining his ship.

    Such a backstory wasn’t necessary. We’re flying the Millennium Falcon because we’re at Disneyland and we’re at Disneyland to fly the Millennium Falcon. The story doesn’t need to be much deeper — see, for instance, Flight of Passage at Animal Kingdom’s Pandora, a ride that’s largely about the harmony of a mystical creature in nature. When you add plot to a theme park attraction, you often do so at the expense of heart, and Millennium Falcon: Smugglers Run feels crafted by people who write screenplays — those who believe “Star Wars,” particularly the history of “Star Wars,” is all-important, when in actuality it’s the fantasy franchise’s ability to inspire childlike wonder.

    Here’s an instance where Imagineering could benefit from less input from Lucasfilm. A theme park, for instance, need not be canon. In fact, on Smugglers Run it’s a mistake, as it gives guests less room to imagine their own role and instead puts them on rails.

    So the ride is fun, yes, but it lacks a sense of awe. And to be sure, I have felt awe, numerous times, at Galaxy’s Edge.

    I felt astonishment when I built a lightsaber, a $200 endeavor that occurs in a building disguised as a secret hideaway. Without spoiling the lightsaber crafting experience too much, I’ll simply say that at one moment we hear the voice of Yoda and the John Williams score associated with the character. Even those with cursory knowledge of “Star Wars” can recognize and smile at that voice, a scraggly and humorous sound that conveys mystery, surprise, wonder, adventure and hope, all the themes we associate with “Star Wars.”

    Themes, in short, that all the stolen coaxium in the world can’t replicate.
    Last edited by Disneyidol; 10-07-2019, 10:25 PM.

  • #2
    Spot on!

    Comment


    • #3
      Give that writer an award! They've touched on everything I've been thinking since Galaxy's Edge opened. Now I have not seen the new land in person yet, but I have watched a ton of videos and seen hundreds of photos. I agree completely with this writer, especially the part about being too tied to canon and to a particular timeline.

      A film is a film and a theme park attraction is a theme park attraction. They aren't the same beast and never should be. If you're basing an attraction on a film then let the attraction be inspired by the source material rather than painted into a corner by it. Look at Temple of the Forbidden Eye. Tony Baxter very cleverly gave us the feeling of adventuring with Indiana Jones without tying us to any particular part of Indy canon. I mean heck, the ride is called "Indiana Jones Adventure", not "Indiana Jones Storyline".

      Star Tours worked because it delivered the fun, the adventure, and the whimsy of Star Wars. It wasn't canonical. It was themed. Theme park attractions need theming, not detailed plotlines. Take me on an adventure, don't weigh me down with an imposed story. Pirates, Mansion, Jungle Cruise, Big Thunder, Splash Mountain, etc. all work because Disney provided the theme, the setting, and the framework and allowed us to decide the story and the experience in our minds & hearts. This is what's wrong with Smuggler's Run. Too much expositon, not enough exploration. Why aren't we flying with Chewie?? I don't care about Hondo's mission. It sounds like work. I don't go to a theme park to do chores. I wanna fly the Falcon with Chewbacca!

      One more thing that the article only touches on briefly, but struck me the other day: music. Where is John Williams' music? It should permeate every corner of Galaxy's Edge. I don't know about you, but watching the films growing up I didn't want to visit Tatooine or Dagobah or Hoth. I wanted to visit Star Wars! I didn't want to be in the arid deserts or mucky swamps or frozen tundras. I wanted to be in the adventure of Star Wars, and a huge part of that is the music.

      As a Star Wars fan, one of the hard parts of working at Industrial Light & Magic as a VFX artist on the prequels was that every shot I worked on I was seeing out of sequence and without sound. That's the nature of visual effects. It's not until we had the company screening of the finished films that we got to see everything come alive. Once I saw the shots with music it became Star Wars for me.

      Throughout the Star Wars films there are very few moments where there isn't music. That's part of the Star Wars experience. It is a big factor in driving the adventure. And it is something lacking from Galaxy's Edge. The Indiana Jones Adventure has it. Star Tours has it. Even Hyperspace Mountain has it. Galaxy's Edge needs it.
      Last edited by C. Andrew Nelson; 10-08-2019, 02:06 AM.

      Comment


      • #4
        Originally posted by C. Andrew Nelson View Post
        Give that writer an award! They've touched on everything I've been thinking since Galaxy's Edge opened. Now I have not seen the new land in person yet, but I have watched a ton of videos and seen hundreds of photos. I agree completely with this writer, especially the part about being too tied to canon and to a particular timeline.

        A film is a film and a theme park attraction is a theme park attraction. They aren't the same beast and never should be. If you're basing an attraction on a film then let the attraction be inspired by the source material rather than painted into a corner by it. Look at Temple of the Forbidden Eye. Tony Baxter very cleverly gave us the feeling of adventuring with Indiana Jones without tying us to any particular part of Indy canon. I mean heck, the ride is called "Indiana Jones Adventure", not "Indiana Jones Storyline".

        Star Tours worked because it delivered the fun, the adventure, and the whimsy of Star Wars. It wasn't canonical. It was themed. Theme park attractions need theming, not detailed plotlines. Take me on an adventure, don't weigh me down with an imposed story. Pirates, Mansion, Jungle Cruise, Big Thunder, Splash Mountain, etc. all work because Disney provided the theme, the setting, and the framework and allowed us to decide the story and the experience in our minds & hearts. This is what's wrong witj Smuggler's Run. Too much expositon, not enough exploration. Why aren't we flying with Chewie?? I don't care about Hondo's mission. It sounds like work. I don't go to a theme park to do chores. I wanna fly the Falcon with Chewbacca!

        One more thing that the article only touches on briefly, but struck me the other day: music. Where is John Williams' music? It should permeate every corner of Galaxy's Edge. I don't know about you, but watching the films growing up I didn't want to visit Tatooine or Dagobah or Hoth. I wanted to visit Star Wars! I didn't want to be in the arid deserts or mucky swamps or frozen tundras. I wanted to be in the adventure of Star Wars, and a huge part of that is the music.

        As a Star Wars fan, one of the hard parts of working at Industrial Light & Magic as a VFX artist on the prequels was that every shot I worked on I was seeing out of sequence and without sound. That's the nature of visual effects. It's not until we had the company screening of the finished films that we got to see everything come alive. Once I saw the shots with music it became Star Wars for me.

        Throughout the Star Wars films there are very few moments where there isn't music. That's part of the Star Wars experience. It is a big factor in driving the adventure. And it is something lacking from Galaxy's Edge. The Indiana Jones Adventure has it. Star Tours has it. Even Hyperspace Mountain has it. Galaxy's Edge needs it.
        I think he might be getting a Pulitzer!

        Comment


        • #5
          The question rhetorically asked its who cut it? It was there, planned and promised under Tom Staggs.

          Chapek took the helm and cut it to pieces because he doesn't understand entertainment and showmanship.

          This article should be exhibit A at the next Disney board meeting discussing his continued leadership of parks and resorts.

          Comment


          • #6
            Originally posted by Golden Zephyr View Post
            The question rhetorically asked its who cut it? It was there, planned and promised under Tom Staggs.

            Chapek took the helm and cut it to pieces because he doesn't understand entertainment and showmanship.

            This article should be exhibit A at the next Disney board meeting discussing his continued leadership of parks and resorts.
            And one can only wonder how much more in-depth, behind-the-scenes and critical the article may have been, had it not been from the LA Times -- a newspaper that has tiptoed across the minefield of Disney's anger after being punished for a bad movie review.


            "Disneyland is often called a magic kingdom because
            it combines fantasy and history, adventure and learning,
            together with every variety of recreation and fun,
            designed to appeal to everyone."

            - Walt Disney

            "Disneyland is all about turning movies into rides."
            - Michael Eisner

            "It's very symbiotic."
            - Bob Chapek

            Comment


            • #7
              The article is playing it very safe so as to not ignite the ire of Disney... Again.

              It finds a few things to praise, and its criticisms have the same degree of tepidity about the failures as Disney has admitted.

              Comment


              • #8
                Originally posted by HiddenMickey87 View Post
                The article is playing it very safe so as to not ignite the ire of Disney... Again.

                It finds a few things to praise, and its criticisms have the same degree of tepidity about the failures as Disney has admitted.
                Exactly. Even the "What's Missing" in the title is soft-soap. The reality, which an actual journalist would have reported, is that the soul and lifeblood of the land -- the live entertainment and interaction -- isn't "missing," it was deliberately cut by a profit-hungry management during construction. The reality, which an actual journalist would have reported, is that the land is not what Disney sold to the fans at the 2017 D23. The article plays the same "it's work-in-progress" card that fans have been citing all summer to excuse Star Wars Land's failings. It has no more journalistic depth than any number of fan blogs and social media reviews that have appeared in the last four months.
                "Disneyland is often called a magic kingdom because
                it combines fantasy and history, adventure and learning,
                together with every variety of recreation and fun,
                designed to appeal to everyone."

                - Walt Disney

                "Disneyland is all about turning movies into rides."
                - Michael Eisner

                "It's very symbiotic."
                - Bob Chapek

                Comment


                • #9
                  In hindsight, maybe I should have posted the full article with the news tag...

                  Comment


                  • #10
                    I think the article hit some really good points...things that I thought about after I spent 5 hours in Galaxy's Edge and reflected upon my experience.

                    The problem that I'm having with his point...and why other's are complaining is that SW:GE wasn't meant to be an example of a SW story...it's meant to be an actual place...you wouldn't hear John William's music playing in Batuu...the concept of what Disney Imagineers are/were trying to do has gone over the head of most park goers. While I don't think it's a bad concept, it's just a concept that guests are struggling with.

                    Of course this can (and should be) livened up with roaming actors playing the parts of galactic travelers and droids going around from place to place....but until they decide to spend more on that, this is what we'll get.

                    Comment


                    • #11
                      Originally posted by WED_1959 View Post
                      The problem that I'm having with his point...and why other's are complaining is that SW:GE wasn't meant to be an example of a SW story...it's meant to be an actual place...you wouldn't hear John William's music playing in Batuu...the concept of what Disney Imagineers are/were trying to do has gone over the head of most park goers. While I don't think it's a bad concept, it's just a concept that guests are struggling with.
                      Of course this can (and should be) livened up with roaming actors playing the parts of galactic travelers and droids going around from place to place....but until they decide to spend more on that, this is what we'll get.
                      Let's see what the Thanksgiving/Christmas season brings. The fiscal year ended in September, so October is the start of the next one. A couple of days ago the new President of the resort Rebecca Campbell was being shown around Galaxy's Edge by at least a dozen "suits". Could be something's in the works.

                      Comment


                      • #12
                        Originally posted by WED_1959 View Post
                        I think the article hit some really good points...things that I thought about after I spent 5 hours in Galaxy's Edge and reflected upon my experience.

                        The problem that I'm having with his point...and why other's are complaining is that SW:GE wasn't meant to be an example of a SW story...it's meant to be an actual place...you wouldn't hear John William's music playing in Batuu...the concept of what Disney Imagineers are/were trying to do has gone over the head of most park goers. While I don't think it's a bad concept, it's just a concept that guests are struggling with.

                        Of course this can (and should be) livened up with roaming actors playing the parts of galactic travelers and droids going around from place to place....but until they decide to spend more on that, this is what we'll get.
                        I disagree, I don't think it has gone over the head of most park goers. I think most people know they are entering a land that is meant to be immersive and interactive however Disney dropped the ball and failed to execute their part of the storytelling. In actuality, the Disney Imagineers concept went over the heads of the executives that failed to fund it up to this point (hoping things will change after ROTR ride opens, but not holding my breath lol)....

                        Comment


                        • #13
                          Originally posted by Dlbc3000 View Post

                          Disney Imagineers concept went over the heads of the executives that failed to fund it up to this point (hoping things will change after ROTR ride opens, but not holding my breath lol)....
                          I would not hold my breath......nether


                          Soaring like an EAGLE !

                          Comment


                          • #14
                            Originally posted by WED_1959 View Post
                            I think the article hit some really good points...things that I thought about after I spent 5 hours in Galaxy's Edge and reflected upon my experience.

                            The problem that I'm having with his point...and why other's are complaining is that SW:GE wasn't meant to be an example of a SW story...it's meant to be an actual place...you wouldn't hear John William's music playing in Batuu...the concept of what Disney Imagineers are/were trying to do has gone over the head of most park goers. While I don't think it's a bad concept, it's just a concept that guests are struggling with.

                            Of course this can (and should be) livened up with roaming actors playing the parts of galactic travelers and droids going around from place to place....but until they decide to spend more on that, this is what we'll get.
                            Originally posted by Dlbc3000 View Post

                            I disagree, I don't think it has gone over the head of most park goers. I think most people know they are entering a land that is meant to be immersive and interactive however Disney dropped the ball and failed to execute their part of the storytelling. In actuality, the Disney Imagineers concept went over the heads of the executives that failed to fund it up to this point (hoping things will change after ROTR ride opens, but not holding my breath lol)....
                            I think the right answer is probably somewhere in the middle. Yes, Imagineering intended it to be so real it is the first Disneyland land without background music playing. Die-hards might notice it but casual Disney fans might not. I think there are plenty of other things the land could have done to feel more realistic (like populating it with droids and characters).

                            I also think diluting the fidelity of the story to set the mood with background music couldn't hurt that much. I mean, what's going to happen to Kylo Ren and the First Order come December when Episode IX comes out? Do the good guys win, or are good/bad locked in a balance so that theme park guests and keep helping the Resistance rise every day? Time will tell.

                            Comment


                            • #15
                              Originally posted by Natalie Price View Post

                              Let's see what the Thanksgiving/Christmas season brings. The fiscal year ended in September, so October is the start of the next one. A couple of days ago the new President of the resort Rebecca Campbell was being shown around Galaxy's Edge by at least a dozen "suits". Could be something's in the works.
                              Natalie Price I’m curious - what do you think this upcoming season will bring that every other holiday season hadn’t brought the resort ? Please - go right ahead and elaborate for us. Will it be more packed than previous years Natalie? More gate closures? I just want to make sure some posters realize that G E won’t be packing ‘em in at a time when historically the parks are already packed to the rafters. But Natalie educate us. Please.

                              😉

                              Comment


                              • #16
                                Originally posted by WED_1959 View Post
                                I think the article hit some really good points...things that I thought about after I spent 5 hours in Galaxy's Edge and reflected upon my experience.

                                The problem that I'm having with his point...and why other's are complaining is that SW:GE wasn't meant to be an example of a SW story...it's meant to be an actual place...you wouldn't hear John William's music playing in Batuu...the concept of what Disney Imagineers are/were trying to do has gone over the head of most park goers. While I don't think it's a bad concept, it's just a concept that guests are struggling with.

                                Of course this can (and should be) livened up with roaming actors playing the parts of galactic travelers and droids going around from place to place....but until they decide to spend more on that, this is what we'll get.
                                I still contend that this is the major problem with Galaxy's Edge. It isn't a themed land, it's a recreation of a heretofore unknown destination in Star Wars folklore. Every other section of Disneyland is a themed land with various experiences falling under the umbrella of that theme. Galaxy's Edge is locked into one location, one experience, within the supposes canon of Star Wars. The problem is that Star Wars means so many different things to different people, just fantasy does for people venturing into Fantasyland. I think Galaxy's Edge should have been a themed Star Wars Land instead of one specific location.

                                Having said that, Star Wars is always full of life. George mandated to us that it be overflowing with characters, creatures, and activity. Galaxy's Edge is lacking in that type of life. Adding that in would help. It won't fix everything, but it will help.

                                Comment


                                • #17
                                  Originally posted by C. Andrew Nelson View Post
                                  Throughout the Star Wars films there are very few moments where there isn't music. That's part of the Star Wars experience. It is a big factor in driving the adventure. And it is something lacking from Galaxy's Edge. The Indiana Jones Adventure has it. Star Tours has it. Even Hyperspace Mountain has it. Galaxy's Edge needs it.
                                  In order to make rope drop we usually grab a quick breakfast at the Galactic Grill in Tomorrowland after riding Space Mountain. Last time (a couple years ago) they had some nice John Williams playing. I know that isn't what you had in mind, but it was an enjoyable start to our day.

                                  Comment


                                  • #18
                                    Originally posted by Ika Musume View Post

                                    In order to make rope drop we usually grab a quick breakfast at the Galactic Grill in Tomorrowland after riding Space Mountain. Last time (a couple years ago) they had some nice John Williams playing. I know that isn't what you had in mind, but it was an enjoyable start to our day.
                                    You just illustrated why music is such an intrinsic part of Star Wars and the Star Wars experience. That John Williams music gave you a good feeling that morning, didn't it? In the films, the animated series, and the games, music is a constant. It is almost another character in the story. Galaxy's Edge needs that.

                                    Comment


                                    • #19
                                      Originally posted by C. Andrew Nelson View Post

                                      You just illustrated why music is such an intrinsic part of Star Wars and the Star Wars experience. That John Williams music gave you a good feeling that morning, didn't it? In the films, the animated series, and the games, music is a constant. It is almost another character in the story. Galaxy's Edge needs that.
                                      Absolutely true. And music has ALWAYS been a huge part of the Disneyland experience, from the ticket booths on.

                                      Comment


                                      • #20
                                        Originally posted by Right Down Broadway View Post

                                        Absolutely true. And music has ALWAYS been a huge part of the Disneyland experience, from the ticket booths on.
                                        I Agree
                                        Soaring like an EAGLE !

                                        Comment

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