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Hey, you got THAT wrong!

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  • Hey, you got THAT wrong!

    Ever notice something in an attraction just seems not right to you? Story lines out of order, incorrect facts or weird things like that? The things that make you sit there and go..."hey wait, that's wrong!?"

    This would be the place to put those imagineers in their place...in a Disney-way of course!

    Example: In the new Stitch attraction, the premise of the ride happens before Experiment 626 ever mets Lilo BUT, he constantly refers to himself as Stitch, a name that Lilo gives him.

    Do you know of any more? :devil:

    Duck!

  • #2
    I can't think of one now, but I will post one ASAP!!!!!!!!
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    • #3
      I heard an explainantion somewhere about why that is but I can't remember it now... (you know... an official "explaination" blah blah)

      Comment


      • #4
        Gaffes as bad as the Stitch one are pretty rare.

        I've always disliked the way Mission Space tries to pretend it's real space travel but does acknowledge on one or two brief occasions that this is meant to be "flight training simulation." So we are simulating flight simulation (if you know what I mean), and yet the overall tone of the rest of the time adds this urgency, as if it were all real.
        Kevin Yee
        MiceAge Columnist

        I am the author of several Disney books:
        Jason's Disneyland Almanac - a daily history of Disneyland
        Walt Disney World Hidden History - tributes, homages, and ride remnants at WDW
        Your Day at the Magic Kingdom
        Mouse Trap
        Tokyo Disney Made Easy
        101 Things You Never Knew About Disneyland
        Magic Quizdom (The Disneyland Trivia Book)

        “The press [should be] a watchdog. Not an attack dog. Not a lapdog. A watchdog. Now, a watchdog can't be right all the time. He doesn't bark only when he sees or smells something that's dangerous. A good watchdog barks at things that are suspicious.” – Dan Rather

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        • #5
          Well, in flight simulators, even though they're not real, you must treat them as if they were, because who knows what can really happen after you're not in the simulator?

          It's like basic training; yeah, you know it's not real, but there is a sense of urgency from the drill sergents and everything as to simulate the best they can the realites of war (I went to BCT before 9/11, so things have changed, a lot). I mean, we had live artiliery rounds above our heads during some training exercises. So, to put a sense of urgency, is also to add a bit of realism. I mean, if you were flying a REAL capsule, don't you think there would be that sense of importance? So, why not make the "simulator" as real as possible?

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          • #6
            Why does the TTA bill itself as the transportation hub of Tomorrowland, if it dosn't move you anywhere, you just go in a giant circle? Also, where are the other lines?
            ...a vaguely celtic music fills the air...

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            • #7
              Originally posted by testtrack321
              Why does the TTA bill itself as the transportation hub of Tomorrowland, if it dosn't move you anywhere, you just go in a giant circle? Also, where are the other lines?
              I was wondering the same thing!
              Why not make it an inpark Monorail system for The MK?

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