Your Assistance Please

We need your help to battle spammers and also to keep our community user friendly.
PLEASE BE KIND TO OTHERS - Refrain from personal attacks. Avoid politics and harsh language whenever possible. If someone is violating our simple rules, DO NOT confront them, simply report the post.
STOP SPAMMERS - Report the post. DO NOT respond to them.

2017 is a year of renewal for us, we have lots of exciting changes on the way for you, but we don't have time to deal with trolls and spammers. If you find yourself suspended and need to plead your case, you will need to do so after your suspension. We are happy to address your concerns if you made a simple mistake. However, please note that those with a history of bad behavior and pushing our rules to the limit will not be given the courtesy of a reply.

MiceChat offers a number of ways for you to communicate and get involved. We offer Facebook Groups and Pages, Twitter, Instagram and Pinterest accounts. We have a front page filled with amazing content. We offer weekly meetups in the parks. Meets and events all over the world. Podcasts and videos. And we continue to maintain forums for your posting convenience. But with all those options, we can't be everywhere all the time. We need YOUR help. Please don't poke the trolls. Report posts and leave reputation. We'll do our best to keep the forums clean and active, but we can't do so without your help.

Thank you for your support folks, it's going to be a really fantastic year in the MiceChat world.
See more
See less

Disney goes deeper into 'Bolt'


Ad Widget

This topic is closed.
  • Filter
  • Time
  • Show
Clear All
new posts

  • Disney goes deeper into 'Bolt'

    Disney Goes Deeper Into Bolt

    September 15, 2008

    Last week, Walt Disney Pictures offered journalists an extensive look at its next animated feature, BOLT (opening Nov. 21), including some stereoscopic 3-D sequences (the opening TV series within the movie and a pivotal moment with Rhino the hamster), and a peek at the studio's innovative use of CG lighting.

    Directors Chris Williams and Byron Howard hosted the screening of clips in 3-D. "Chris wanted to make the TV show so cool -- like a Michael Bay movie -- that you'd want to see it [on the air]."

    Robert Neuman, the stereoscopic supervisor, explained that BOLT represents Disney' first full foray into 3-D during production. He offered an overview of how immersive and technologically efficient the toolset is. During layout, they can offer 3-D as another cinematographer's tool. It provides control and comfort, and Disney utilizes a "Depth Script," "Floating Window" and "Result Driven Camera Rig" methodology. The "Depth Script" charts the emotional intensity and placement in 3-D space of each shot. The "Floating Window" repairs "window violations" on screen and allows greater control over screen placement. And the virtual camera rig provides precise depth control with both left and right eye views. The studio has also developed multiple camera rigs for volume control.

    Look and Lighting Director Adolph Lusinsky discussed the Edward Hopper influence (which goes all the way back to the earliest incarnation of the project with director Chris Sanders), and the R&D efforts to apply painterly techniques in a CG world. This included brick detail in close-up, edges on models that look like brush strokes, integrating matte paintings more seamlessly into 3D spaces and applying distinctive lighting and detail sensibilities for each city. For instance, San Francisco contains cobblestones coming up from the asphalt in old shipping yards; a gray haze and de-saturated color palette for New York's garment district; turquoise haze for Kentucky and Ohio; the neon look of the Las Vegas strip; and the Santa Ana winds with purple skies in L.A.

    The idea was to combine the urban, cinematic look of Hopper with the naturalistic exposure sensibilities of air/atmosphere in the cinematography from the films of the '70s (most notably Vilmos Zsigmond's MCCABE AND MRS. MILLER). This included lens effects such as light scattering, blooming and lens flares.

    Art Director Paul Felix further explained the painterly influences of PINOCCHIO and other Disney classics while also exploring the new CG techniques for normal painting (3D painting on normal maps with receding detail) and ray painting, which provides brushstrokes with perpetual painterly edges.

    full article at:
    AWN Headline News
    "If you don't know how to draw, you don't belong in this building" - John Lasseter 2006

  • #2
    Re: Disney goes deeper into 'Bolt'

    I'm very excited about this movie. The bit about emulating the atmosphere/exposure of 70s cinematography is very cool.
    Oh you can set yourself into a bonfire, we'll break out the marshmallows and the weenies, but you ain't gonna be on "News at Eleven".


    Ad Widget