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  • Red Dead Redemption

    Last edited by Explicit; 04-09-2010, 10:01 AM.
    DL Trips: '86, '87, '88, '89, '91, '92, '93, '94, '95, '96, '97, '98, '99, '00, '01, '02, '03, '04, '05, '06, '07, '08, '09, '10, '11, '12, '13, '14, '15...

  • #2
    Re: Red Dead Redemption

    Red Dead Revolver was very streamlined in its character's story-line execution. If Red Dead Redemption does come out as a "sandbox" style game, much like GTA, I will definitely pick it up. I've always said that Rockstar needs to do an old west style GTA (or, I guess you could call it Grand Theft Cattle).
    "NATURAL BORN KILLERS"
    1st Place - MiceChat Gumball Rally 2012

    JON AUTOPSY - FACEBOOK

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    • #3
      Re: Red Dead Redemption

      Here is the fact sheet for the game

      John Marston:
      * Marston is the only character you play as
      * Marston's health recovers
      ** Marston's health is represented by the amount of blood on the screen.
      * There is some customization in Marston's appearance
      ** Various outfits can be unlocked or bought
      ** Marston may be able to get his hair cut
      ** There are accessories that Marston is able to wear for a gameplay benefit
      *** The only confirmed one is a bandanna, which helps Marston evade capture if he commits a crime while wearing one
      * Owns a campsite. This is the saving system
      ** Can set up camp anywhere in the wilderness
      *** Can upgrade the campsite from a simple fire and poking stick to more luxurious conditions, such as a tent
      **** Upgrades can play a part in gameplay.
      * Marston has an inventory
      ** His inventory has at least three categories: Consumables, Kit and Provisions.
      *** His kit seems to be his equipment. What his Consumables and Provisions are is unknown. A guess would be Consumables are things meant to be bought and sold and Provisions are things that he has a finite amount of.
      * Marston controls and feels very similar to Niko, though he moves a little faster and a little more fluidly
      ** In combat scenarios Marston runs at the push of the analog rather than walking as usual.
      * Marston can drink in saloons and bars and can get so drunk he passes out for a few hours
      * Marston can sleep with prostitutes
      * To an extent, weapons and ammunition are represented on the character model.
      * Carries a journal which lists current challenges.
      * Cannot swim. Water kills Marston.

      The World and Everything In It
      * The game map is a large and expansive world
      ** The World is, in total, roughly twice the size of San Andreas [source]
      *** The World is split into three large regions, each larger than GTA IV's Liberty City [source]
      **** Port Elizabeth is the northern-most region, featuring large mountains, forests and snow
      **** New Austin is on the border (on the American side) and features grassy plains
      **** Nuevo Paraiso is in Mexico and is the southern-most region, featuring dry, dusty deserts
      ** There are a variety of settlements and towns
      ** There is a working commerce system
      ** Caves and mine shafts are confirmed
      ** Weather is present.
      *** Rainy weather can form puddles, while exceptionally dry whether can leave the ground dusty
      *** Dust devils occasionally kick up
      ** Crescent moons have been seen, leading to a possibility of moon cycles
      ** There are rivers, lakes, ponds and waterfalls
      ** Full day and night system
      *** One full cycle = 25 minutes
      ** There is an active railroad
      ** Every building is enterable
      *** No load times during transition from exterior to interior or vice versa
      * There is an active ecosystem within the game
      ** There are forty animals in the game
      ** Every animal has its own AI
      *** If a pack animal is alone it might run as you approach, but if you approach a pack they will attack
      ** The predators will hunt the prey, including humans
      ** Vultures will eat the remains of fallen foes
      * NPCs populate the world and behave realistically
      Each NPC follows their own routine and way of a life. For example,
      one spend all day working in a blacksmith, then at closing time head
      off to the saloon for a couple drinks before going home.

      NPCs will converse with each other
      You can converse with NPCs yourself

      NPCs can hold grudges. A man you beat up in the saloon may come back later with a gun.

      NPC houses can be broken into and robbed

      NPCs store possessions in boxes and trunks in their houses.

      NPC towns can be wiped out and made into ghost towns

      Ghost towns will revive in 2-3 in-game days

      In the wilderness rarely a minute passes without seeing some indication of an NPC

      NPCs play an important part of free roaming, through random encounters

      NPCs can be found doing a large assortment of things, from ambushes to gunfights to hostage scenarios to simple things like sitting around a campfire telling stories of Marston's earlier exploits

      Its possible to join a group of NPCs around a campfire and hang out and enjoy a narrative set-piece, but theres also the risk of them being dangerous bandits.

      Allied NPCs are marked with blue markers on the minimap

      Enemy NPCs are marked with red markers on the mini map

      Lawmen are marked with a red or blue marker (depending on your current standing) but with a white star in the middle

      Gangs have their own markers as well, which lets you track them down

      Wiping out a gang has no bearing on your Wanted level

      The corpses of NPCs can be looted

      A wide variety of NPC personalities, including savage cannibals and killers

      NPCs will offer your random missions

      All NPC encounters depend on the time of day, location, your Honor and Fame and what you're wearing

      Indians are present, though not uncivilized.

      Travel
      Marking a way point destination draws a path on the mini map
      There are also arrow signs pointing towards various destinations
      Three main methods of transport: Horseback, stagecoaches and trains
      Passing stagecoaches can be flagged down.
      Stagecoaches and trains allow you to take a nap while going on the destination, allowing you to bypass the trip time.
      Horses have personalities
      Wild horses have to be lassoed, broken and saddled before riding
      If you're unsuccessful at this the horse will buck you and you can get dragged
      Any horse that isn't yours or hasn't been yours for very long will be a little wilder and more difficult to control
      A horse thats unfamiliar to you won't respond to a whistle call. A horse you've spent time with will come to you when you whistle, and will even buck off a thief.
      When dismounting a horse you have to tie it up at a post. If you don't it will continue to follow you.
      Horses have their own health/energy meter, which is Blue and on the Left side of the mini map
      Spurring a horse too much will agitate it enough to buck you
      The horse will automatically jump over any obstacle it can
      Riding a horse in rough terrain is slower than riding on a trail or road
      If you ride too fast in the rough brush it can get agitated and buck you
      Theres also a slim chance it can injure itself and become lame
      No matter where you are, you can summon your trained horse with a whistle
      If your horse dies and you got more than a few minutes without a steed the game will present an opportunity to get one
      From a standstill, turning a horse around takes around 10 seconds.
      Besides train and stagecoach, you can also fast travel from your campsite to any town you have visited.


      Combat:
      Weapons are period accurate
      Gunplay
      Uses cover system similar to GTA IV
      Can snipe while in cover
      Can blind fire while in cover
      Guns are categorized by the following criteria:
      Category, Damage, Fire Rate, Range and Overall Score
      Ammo is based not on the model of weapon but on the category (Shotgun, Revolver, Rifle, etc)
      Guns have limited ammo capacity
      Guns have lower accuracy due to the time period
      Gunplay mimics that of Western movies, including exaggerated “stunt man” physics and ultra-precise hat and gun shooting
      Different weapons have different firing options
      Hold down the trigger on the Mauser pistol for rapid fire
      Double tap trigger on the sawed-off shotgun to fire both barrels
      Gun play is weightier and more satisfying than GTA IV
      Melee, both armed and unarmed
      Thrown weapons
      Thrown weapons are lobbed and the arc they follow is used to determine targeting
      Stationary weapons
      Cannon
      Gatling Gun
      Lasso
      The lasso has various uses including:
      Tying up NPCs
      Capturing NPCs
      Pulling NPCs from horses
      Dragging NPCs behind your horse
      Lassoing wild horses to break them and make them rideable
      Lassoing bulls for bull riding.
      Pulling an NPC towards you and disemboweling them with the knife

      Dead-Eye
      Dead-Eye Targeting is a three-level system that allows the player to slow or stop time and more accurately place shots
      The first level is a simple slow-down bullet time mode
      The second level automatically places targets when aiming at enemies, which then fire off at once
      The third level allows the player to place targets wherever he pleases with full control
      Dead-Eye has its own meter which drains when used but regenerates by killing foes. The meter is Red and is positioned on the right side of the mini-map.
      Dead-Eye can be used with weapons outside of guns, such as Throwing Knives.
      Dead-Eye can be used on horseback.

      Weapon Specific Executions are present
      Revolver: Close range shot to the chest.
      Rifle: Shot from under the jaw.
      Shotgun: Shot from under the jaw.

      Environmental aspects
      Shooting dynamite barrels causes an explosion
      Shooting oil lanterns causes a burst of fire
      Shooting hanging lanterns causes fire to fall
      Shooting hanging lanterns also darkens the area, if they're the only light source.
      NPCs react to gunshots and attacks in various ways
      Location based damage. Specific reactions to gut, back, leg, arm and torso shots.
      A gut shot will make the NPC crawl on the ground and slowly bleed out
      Horses will spew a jet of blood when shot due to higher blood pressure
      Horses will rear up if a fire starts beneath them, possibly dumping their rider.
      Horses will get spooked by gunshots and might dump their rider.
      Their rider's foot may get caught in the stirrup and they might be dragged off.
      Shooting from horseback is possible but is less accurate
      Aiming is primarily a lock-on system.
      When your weapon is drawn a crosshair is on screen, except when reloading. This allows for free-aim


      Missions:
      * Slightly fewer than a GTA game
      ** Missions are longer than those of a GTA game
      *** Mid-mission checkpoints
      * Story path is similar to GTA IV
      * Game progresses through the three regions in the following order: New Austin, then Nuevo Paraiso, then Port Elizabeth.
      * Set in 1908, during the death of the Wild West

      * Marston is tasked by the Bureau, the shady organization that will
      become the FBI (or possibly the FIB, if Rockstar wants to link it to
      GTA IV) to hunt down his old gang, particularly the leader Bill
      Williamson. If he fails his mission they will harm his family
      *
      Before the game's story, Marston was a murderous outlaw who was left
      for dead by his gang. This inspired him to leave a life of crime and
      make an honest living and start a family.

      Side missions:
      * Bounty Hunting
      ** Initiated by tearing a Wanted Poster from the wall
      ** Bounty is marked by a Red Skull on the mini map
      ** Most have a Dead or Alive option, with bringing them Alive netting a larger reward
      ** Incapacitate and hog tie a bounty to bring them in alive
      ** Kill them to collect the "Dead" reward
      *** You have to bring in a piece of clothing or evidence from the dead.
      ** The more bounty missions you do the higher the rewards get and the more difficult they get.
      ** Showing a preference for Bounty Hunting missions after Treasure Hunting ones results in the game offering more of them.
      * Treasure Hunting
      ** Initiated by simply searching
      ** Use a roughly drawn map to find a landmark near the treasure
      ** Search under stones for the treasure
      ** Can stumble upon a snake if you upturn the wrong stone
      ** Treasure can include gold bars and additional maps
      ** Showing a preference for Treasure Hunting missions after Bounty Hunting ones results in the game offering more of them.
      * Poker
      * Blackjack
      * Five-Finger Fillet
      ** Consists of pressing the face button flashed on screen quickly and accurately at an increasing pace
      * Horseshoes
      * Deputy Patrol
      ** Patrol a town at night with the aide of a guard dog
      * Bull Riding
      ** Initiated by lassoing a bull
      * Mugging
      * Burglary
      ** Involves entering an NPC's house and stealing their possessions.
      * Cattle herding
      * Hunting
      ** Furred animals can be skinned, feathered animals can be plucked
      ** Skinning leaves a mutilated carcass
      ** Skinning is done off camera, though it can be heard
      ** Hunting all forty animals nets a reward outfit
      ** Can purchase bait for use in hunting
      * Plant gathering
      ** Initiated by picking plants and flowers
      ** Plants can be sold to doctors to make medicine
      * Bird Sharpshooting
      ** Initiated by shooting a vulture
      ** Prompts to shoot the rest of the pack within the time limit
      ** Builds up fame
      ** Ascending levels
      * Bank Robbing
      ** Initiated by having a gun drawn in a bank
      * Dueling
      ** Can't duel everybody (like old women), but you can duel other gunslingers

      Full List of Confirmed Weapons:
      * Colt Police Positive
      * Smith & Wesson Schofield No. 3
      * Le Mat Revolver
      * Colt Peacemaker
      * Remington Auto Shotgun
      * Spencer Carbine
      * Henry Rifle
      * Carcano M1891
      * Coach Gun
      * Sawed-off Shotgun
      * Winchester 73
      * Long Malcolm
      * Sharps
      * Lasso
      * Knife
      * Dynamite
      * Evans Repeater
      * Gatling Gun
      * Throwing knives
      * Mauser pistol
      * Fire bottle
      * Buffalo Rifle
      * Cattleman Revolver
      * Winchester 1903 Automatic with LM scope
      * MG08
      * Colt M1903
      * Springfield M1903mk1
      * Springfield 1873 Trapdoor

      Multiplayer:
      * Online, described as "Players charging around on horses and stagecoaches and trains, shooting each other" by Dan Houser
      DL Trips: '86, '87, '88, '89, '91, '92, '93, '94, '95, '96, '97, '98, '99, '00, '01, '02, '03, '04, '05, '06, '07, '08, '09, '10, '11, '12, '13, '14, '15...

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      • #4
        Re: Red Dead Redemption

        Originally posted by Jon Autopsy View Post
        Red Dead Revolver was very streamlined in its character's story-line execution. If Red Dead Redemption does come out as a "sandbox" style game, much like GTA, I will definitely pick it up. I've always said that Rockstar needs to do an old west style GTA (or, I guess you could call it Grand Theft Cattle).
        And yes the game is going to be a "sandbox" style western game. :thumbup:
        DL Trips: '86, '87, '88, '89, '91, '92, '93, '94, '95, '96, '97, '98, '99, '00, '01, '02, '03, '04, '05, '06, '07, '08, '09, '10, '11, '12, '13, '14, '15...

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        • #5
          Re: Red Dead Redemption

          Nice. Where did you find all this info?
          "NATURAL BORN KILLERS"
          1st Place - MiceChat Gumball Rally 2012

          JON AUTOPSY - FACEBOOK

          Comment


          • #6
            Re: Red Dead Redemption

            I'm on a couple other forums that have a lot of info on games, music and everything else. They apparently got this info from IGN's forums.

            'Red Dead Redemption' Fact Sheet. Updated 3/7 - IGN Boards
            DL Trips: '86, '87, '88, '89, '91, '92, '93, '94, '95, '96, '97, '98, '99, '00, '01, '02, '03, '04, '05, '06, '07, '08, '09, '10, '11, '12, '13, '14, '15...

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            • #7
              Re: Red Dead Redemption

              Added Life In The West Part 2 to the first post. Man it's looking even better.
              DL Trips: '86, '87, '88, '89, '91, '92, '93, '94, '95, '96, '97, '98, '99, '00, '01, '02, '03, '04, '05, '06, '07, '08, '09, '10, '11, '12, '13, '14, '15...

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              • #8
                Re: Red Dead Redemption

                The title speaks volumes for Rockstar's Red Dead Redemption. They claim in the article that the lobby is basically a "wild west MMORPG". The lobby is a fully playable version of the entire game that's populated by CPU characters and live gamers!

                A few of the multiplayer highlights from the magazine were:

                * Create a "posse" and roam freely about the map
                * Engage in hunting wild animals, to hunting other gamers
                * ad hoc missions (like besieging a desert ranch filled with bandits)
                * Gain experience points which can be used to customize appearance and upgrade horse, weapons and "title"
                * Unlock new multiplayer modes like the standard 16-player deathmatch and team based "capture the bag"


                Check out the scans I took of the article in Playstation Magazine! (link to MY website so you can check the scan out)
                PSM on Red Dead Redemption: 'The Greatest Multiplayer Lobby in History of Videogames' - Nintendo Wii Forum
                DL Trips: '86, '87, '88, '89, '91, '92, '93, '94, '95, '96, '97, '98, '99, '00, '01, '02, '03, '04, '05, '06, '07, '08, '09, '10, '11, '12, '13, '14, '15...

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                • #9
                  Re: Red Dead Redemption

                  A friend and I have been talking about this and we'll probably pick it up opening day for XBOX if the demo is good enough.
                  "NATURAL BORN KILLERS"
                  1st Place - MiceChat Gumball Rally 2012

                  JON AUTOPSY - FACEBOOK

                  Comment


                  • #10
                    Re: Red Dead Redemption

                    Originally posted by Jon Autopsy View Post
                    A friend and I have been talking about this and we'll probably pick it up opening day for XBOX if the demo is good enough.
                    Its already pre-ordered for the PS3 for me. Look at this screen for online duels. One against all?

                    DL Trips: '86, '87, '88, '89, '91, '92, '93, '94, '95, '96, '97, '98, '99, '00, '01, '02, '03, '04, '05, '06, '07, '08, '09, '10, '11, '12, '13, '14, '15...

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                    • #11
                      Re: Red Dead Redemption

                      Added a video to the first post detailing to an extent the multiplayer portion of this game. This part looks very promising, hopefully it gets implemented well.
                      DL Trips: '86, '87, '88, '89, '91, '92, '93, '94, '95, '96, '97, '98, '99, '00, '01, '02, '03, '04, '05, '06, '07, '08, '09, '10, '11, '12, '13, '14, '15...

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                      • #12
                        Re: Red Dead Redemption

                        [ame=http://www.youtube.com/watch?v=YaPO-RYbKBU]YouTube - Red Dead Redemption Multiplayer Competitive Trailer [HD][/ame]


                        :bow::bow::bow:
                        DL Trips: '86, '87, '88, '89, '91, '92, '93, '94, '95, '96, '97, '98, '99, '00, '01, '02, '03, '04, '05, '06, '07, '08, '09, '10, '11, '12, '13, '14, '15...

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                        • #13
                          Re: Red Dead Redemption

                          already pre-ordered it for my Xbox360...

                          If anyone wants to build a group. Just let me know!

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                          • #14
                            Re: Red Dead Redemption

                            Well,
                            I would like to appreciate you for share such a really helpful information about the game now i really wanna buy....Thanks for the share
                            SEO Firms, SEO Agencies, SEO Experts
                            SEO Services, Web Design California

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                            • #15
                              Re: Red Dead Redemption

                              Here is another trailer and once the Launch trailer comes up on Youtube I'll post this as well. Next Tuesday is gonna be a fun day.

                              [ame="http://www.youtube.com/watch?v=kHkXbw9wY-I"]YouTube - Red Dead Redemption Revolution Trailer [HD][/ame]

                              Also, here is the map of the game world. It looks like a lot to explore, especially since it is supposedly bigger then GTA IV.

                              Last edited by Explicit; 05-13-2010, 09:46 AM.
                              DL Trips: '86, '87, '88, '89, '91, '92, '93, '94, '95, '96, '97, '98, '99, '00, '01, '02, '03, '04, '05, '06, '07, '08, '09, '10, '11, '12, '13, '14, '15...

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