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AIREAL - Interactive Tactile Experience in Free Air

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  • williamdavid
    replied
    Re: AIREAL - Interactive Tactile Experience in Free Air

    Last edited by williamdavid; 12-16-2013, 01:55 AM.

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  • williamdavid
    replied
    Re: AIREAL - Interactive Tactile Experience in Free Air

    Imagine this "blow" to himself, as it follows a very low level and concentrated on a mini promotional items in a dark room lightly smoked in the form of a spirit. It would be like a spirit barely visible disappear you are looking for, do not hesitate it touches.

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  • Mr Wiggins
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    Re: AIREAL - Interactive Tactile Experience in Free Air

    Whoah, they've gotta use this tech in the Haunted Mansion. Imagine having it "puff" the shape of a ghost toward you while it's tracked and lit by very low level focused minispots, in a dark, slightly smoked room. It would look like a barely-visible ghost comes toward you, disappears, then you feel it touch you!
    Last edited by Mr Wiggins; 09-14-2013, 01:43 PM.

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  • Guest's Avatar
    Guest replied
    Re: AIREAL - Interactive Tactile Experience in Free Air

    Is this anything to do with the "interaction" in HISTA?

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  • Attic Haunt
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    Re: AIREAL - Interactive Tactile Experience in Free Air

    Wow! Very cool. I love the example of the game where the demonstrator is hitting soccer balls. Imagine where they can go with this tech!

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  • AIREAL - Interactive Tactile Experience in Free Air

    I believe they are already using AIREAL-type actuators in Pirates to simulate cannon fire over the boats as you pass through the battle harbor scenes.

    AIREAL: Interactive Tactile Experiences in Free Air - YouTube



    Cool stuff!

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